the mood here is thick with a certain kind of hopeful melancholy that I really dig. the texturing is stellar, and the minimal soundscape sets the tone for a reflective experience.
I immediately exited the cab, and realized I missed something when I found the empty vase — that was a nice and subtle hint, encouraging me to try again to see what I missed. the conversation with the old man was very sweet, I wish him all the best! lovely concept overall.
The branching dialogue and item collecting mechanic you made for this game was really interesting and unique! The overall look and style fit with the mood of the game really well too. I liked how many choices I could make while interacting with the passengers in the car and how it would affect the story and outcomes of their rides. Great work!
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the mood here is thick with a certain kind of hopeful melancholy that I really dig. the texturing is stellar, and the minimal soundscape sets the tone for a reflective experience.
I immediately exited the cab, and realized I missed something when I found the empty vase — that was a nice and subtle hint, encouraging me to try again to see what I missed. the conversation with the old man was very sweet, I wish him all the best! lovely concept overall.
The branching dialogue and item collecting mechanic you made for this game was really interesting and unique! The overall look and style fit with the mood of the game really well too. I liked how many choices I could make while interacting with the passengers in the car and how it would affect the story and outcomes of their rides. Great work!